Archived News

OpenTTD 1.1.3-RC1

Today we released the first release candidate for the upcoming next stable release. OpenTTD 1.1.3-RC1 contains the usual amount of bugfixes, but also the linux compile farm has been fixed, so generic linux binaries are again linked statically.

In contrast to what is stated on the download pages, Windows 2000 users have to use the Win9x build for now.

Please help testing the release candidate. If you encounter any issues, report them to our bug tracker. Thanks!

OpenTTD 1.1.2

Hello,

as of today we present the brand new OpenTTD 1.1.2 which got two important bug fixes with respect to its preceeding release candidate which fix potential crashes in cases with unknown or missing languages when using NewGRFs referencing these languages and with some broken savegames.

Get the new version from the usual locations and should you discover any bugs, please report them to our bug tracker.

Enjoy!

OpenTTD 1.1.2-RC2

And here's another release candidate for the upcoming stable release. A few more fixes were added with respect to the last release candidate which fix also some (rare) crash conditions and temporary freezes when querying external servers.

Checkout the new release candidate, enjoy playing while giving it a thorough test and should you run into further bugs, please report them to our bug tracker.

Download is available from the usual places, the changelog adjacent to the binaries.
Enjoy!

OpenTTD 1.1.2-RC1

As of today you can obtain the first release candidate OpenTTD 1.1.2-RC1 for the next upcoming stable release.

As usual a number of bugs found since the last release have been fixed in this version. Among those fixes such nasty ones as where the current vehicle's order got changed in conjunction with goto-nearest-depot orders as well as a possible desync in network games.

Please enjoy and test this release candidate such that the next release will not suffer from any unexpected issues. You can obtain it from the usual download location, the full changelog is also available there next to it.

A new home for OpenTTD

Some may or may not have noticed a slightly slower behaviour of our web services the last days or found in IRC the announcement that the server is subject to increased I/O operations. The reason behind this behaviour is simple: OpenTTD (and along with it also OpenDune and TTDpatch binaries) move to a new home which is now graciously sponsored by OVH and these I/O operations were mostly copying stuff from our old server to the new machine. At the same time we would like to thank LeaseWeb for being our host for the last years.

Especially TrueBrain has been and still is working hard the last days to transition all our services to the new and much more powerful machine. On the surface you won't see much difference except that now of course the sponsor's logo changed. Behind the scenes the transition from the old machine to the new still goes on. Thus please bear with us and tell us if there are issues with one of our services.